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DOTKLOK launched!

As you may have noticed from the sidebar on the right of this page, DOTKLOK “unofficially” launched before Christmas when I quietly put it up on Etsy, planning to spread the word during the beginning of 2011 . . .

Well, things got started for me when it was picked up over the holidays by a handful of blogs, including OhGizmo, Totally Cool Gadgets, Smidigit (Sweden), Rock N Tech (Brazil), Gizmodiva, GeekAlerts, The Vine (Australia),  HomeDosh, dubbing DOTKLOK “one of the coolest clocks ever made,” Technabob (UK), and a major source of those first orders, the German Engadget site.

The internet did its magic: I received a bunch of European orders which pushed me into production mode.

Now that a dedicated webpage including documentation is done, I feel safe saying that DOTKLOK has officially launched :)

For the final “1.0″ design, I opted to put the buttons on the sides, which not only makes them easier to use (as opposed to along the bottom edge), but also makes it possible to repurpose or adapt DOTKLOK so two people can play a game of Pong — definitely something coming to a future firmware update.

Here’s a vid showing some patterns operating on the 1.0 hardware release:

DOTKLOK is available either as a kit (fully illustrated instructions included), or fully assembled and programmed, ready to go!  It’s available in red or green versions as well.  At the moment all sales are handled through my Etsy page.

Here’s a few reactions from the first lucky owners:

“Received the clock in time to give to my partner as a b’day present today. It was a great hit and best part is I get to enjoy it as well”

“The clock arrived a couple of days ago. Looks great on my living room wall!  I really like the Dotklok. The parts are high quality, beautifully finished faceplates and assembling the kit was a lot of fun! Thanks for making this really cool clock!”

I’ve set up a Facebook page to upload user pics and as a support forum and place for people to make suggestions for future animations.

Next up, a promo/press sheet and then the first real promo push . . .

PCBs

After making my own PCBs for several projects and finding the process sufficient for small runs and prototyping, I’ve decided its time to make the leap to professional manufacturing.   The first design I sent off was a carbon copy of the Electric Window 4 single-sided PCB that I’ve been home etching:

This was a fairly simple process of generating gerber files for the bottom layer, the drill file, and cleaning up the top silkscreen (label) layer:

Since this design is bigger than Eagle CAD’s freeware limitation of 4″ x 3″, I used FreePCB which has its pros and cons in comparison to Eagle, subject to another article here sometime . . .

The size of this design also put it beyond the 4″ x 4″ prototyping service at Seeed Studio which I’d been wanting to try, so after a recommendation from the folks at Kwartzlab, I went “local” with Priority Circuits in Kitchener.  I was happy to find a domestic solution for PCB fabrication.  The prices were reasonable, and their service was responsive.

Although the above board is for Electric Window 4 fixtures, having a bunch made has led to collaborating with Deb on some new pieces — with custom graphic inserts animated by the LEDs — for CUBE Gallery’s Great Big Smalls show this December; pics coming soon . . .

After getting comfortable with the process of preparing a design for manufacture, it was on to the two-sided DOTKLOK design, the size being well within the “confines” of the freeware Eagle CAD version and Seeed Studio’s prototyping service.  Although several more layers needed to be generated — top and bottom copper layers, silkscreen layer, drill file, and solder mask — Seeed Studio provides a CAM job for Eagle that takes care of all this for you, making it quite painless to transform this:

into this:

The price and speed of the service was great, and I’m happy to have a set of working boards after my first attempt:

Just in time for an upcoming workshop with Cybersonica that I will be facilitating via Skype from Ottawa, where the first batch of DOTKLOKs will be made :)

Full kits will be ready soon!

Resource-wise, Sparkfun has a great series of tutorials on working with Eagle files, and as always, Adafruit has a ton of invaluable info.

Great Big Smalls VI @ CUBE Gallery

CUBE Gallery’s annual group show, Great Big Smalls VI, opens Thursday eve., Dec. 2, featuring work by a large group of artists from near and afar.  I’ll let the official press release tell the story:

Cube Gallery is pleased to announce that our wildly popular Great BIG Smalls Show is back for a sixth year of offering unique gifts of original art from across Canada. Small pieces – perfect for Christmas gift-giving – are already arriving from New York, Powell River B.C., Barry’s Bay Ont., Montreal, Toronto and the Ottawa-Gatineau region.  This annual juried show boasts nearly 60 artists and more than 300 works of art.  Plan to arrive on the first day for what has become one of Cube’s most anticipated annual events and to fully appreciate the astonishing scope of artistic talent on display.  Original art for the discerning kids and adults on your Christmas list – the gift that appreciates and will be appreciated for a lifetime.

I had a sneak peak at some of the work while dropping of a series of new light boxes the other night and it looks like this is going to be a great show!

As for the light boxes, Deb and I have collaborated on a new series of animated, graphic light boxes that we’re really excited about.

With so many artists involved in the show, it’s sure to be a really fun opening with an interesting and eclectic crowd.

See you Thursday eve.!

Prototype exhibition

During the Electric Fields biennial festival of electronic art and music in Ottawa, Karsh Masson Gallery hosted the Prototype exhibition, which focused on the iterative processes behind electronic-based art.

Unfortunately I don’t have as many photos of the exhibit as I’d like, as the whole experience was a bit of a whirlwind, with two days dedicated to installation and only four full days of exhibition.

Since DOTKLOK is still in the prototype/development stage, it made for a perfect candidate for the exhibition.  Alongside a working beta model, I hung a series of photos illustrating the various stages of the clock up to the present, along with a time line documenting DOTKLOK’s progress to date:

Since I consider them “works in progress” which I adapt to the context at hand, I also installed my cold cathode pieces, Flaven and Mantelpiece, in the gallery windows, which provided some extra “flash” to the show in an attempt to grab attention from passers by.

Also in the exhibit was nichola feldman-kiss‘ robotic eye, a video showcase of Gordon Monahan’s speaker swinging technology, and Catherine Richards‘ 3D video experiment, Swim Test:

Of particular interest to me was Donna Legault’s work, which makes use of numerous woofers connected to amplifiers controlled by Pure Data to translate the ambient sound in the exhibition space to “infrasound:” low-frequency signals that rattle the woofers in a more visual manner than aural.  For the Prototype exhibition, Donna was experimenting with inputs from touch sensors located at either side of her installation, transposing the electrical energy picked up from gallery visitors into signals which visibly rocked a “pool” of woofers:

Upon realizing the obvious overlap occurring from Donna’s practice of transforming sound to movement and my regular practice of using movement to trigger lighting, some sort of collaboration was inevitable.

Taking the ethos of the Prototype show to heart, we spent some time in the studio the night before the exhibit opened to get a working proof of concept up and running:

In a short time, we were able to merge our two practices: Donna’s portion listening to the ambient noise in the room with a microphone and sending the transposed infrasound to the speaker, and my part using a light sensor to detect the movement of the speaker cone and modulate the color and brightness of an LED strip.

The result was repeatable enough that we installed it the next day as an impromptu addition to the show:

Perhaps not such an interesting result on its own — and I do wish I’d had a chance to get some better documentation prior to the show’s tear down — but an encouraging combination of electronic practices absent of any electrical connection between the two systems.  I look forward to seeing what we come up with in a larger, more directed context when the opportunity arises!

DOTKLOK update

Progress on DOTKLOK has been somewhat diverted lately by a bunch of exhibitions I’ve been busy preparing for, but there’s some new pics I’ve been anxious to share.  The fourth beta DOTKLOK is built with a smoked acrylic front face, a black acrylic back, and a row of all-black buttons along the bottom:

[ more info after the break]

Continue reading →

Leo Villareal @ the San Jose Museum of Art

Here’s a great article about Leo Villareal’s exhibition at the San Jose Museum of Art.  The article is packed with videos of Villareal’s work, including a walk-through of the actual exhibit.

I particularly resonated with this quote from the artist:

I am interested in the idea of generative art and rendering the patterns on the fly, but have not found a way to generate compelling sequences enough of the time.
This suggests to me that Villareal’s sequences aren’t entirely algorithmic, but also contain pre-programmed sequences (presented randomly and with random parameters, according to the article).  Interesting to consider, as I have been primarily concerned with generative sequences for my light boxes, and certainly agree that it is challenging to discover/create compelling patterns that are purely algorithmic.

What I did on my summer vacation

nycr_blog_500

For a detailed account of all the various projects I worked on this past summer during my residency at NYC Resistor, I invite you to check out this post I did for their blog.

A tour of NYCResistor

Head on over to the Artengine blog for a post touring NYCResistor where I was “hacker/artist in residence” this summer!

DOTKLOK prototype programming

Just a quick post to share a video of some of the first animations I’ve programmed for DOTKLOK, my upcoming open-source digital clock with multiple time animations.

The final version will probably have a black/smoked case with a choice of red or green LEDs.

Not sure if the buttons will be on the side or the bottom yet — which would you prefer?

DOTKLOK beta

Thanks to the laser cutter at NYC Resistor, I have my first DOTKLOK beta w/ an “open concept” enclosure:

Not sure that this is what the final clock will actually look like, but I now have a nice prototype to program on.

Since this will be an open source kit, I’m looking for feedback about the buttons.

Should the buttons remain on the side? Should there be more buttons? Should they go along the bottom/top?

I’m looking for suggestions that balance usability, adaptability, and of course aesthetics.

Please provide feedback if you have any — this is your chance to contribute to the final design :)

Thanks!