Phenomena is a group exhibition @ CUBE Gallery featuring seven artists’ take on climatic, astronomical, or geological phenomena.
Alongside work by Aili Kurtis, Paul Schibli, Guy Lavigueur, Jennifer Gibbs, Reid MacLachlan, John Roth, and Tony Broderick, I’m debuting work exploring new themes for me: a light piece controlled by the colour of the sky.
The light patterns [...]
Here’s a great article about Leo Villareal’s exhibition at the San Jose Museum of Art. The article is packed with videos of Villareal’s work, including a walk-through of the actual exhibit.
I particularly resonated with this quote from the artist:
I am interested in the idea of generative art and rendering the patterns on the fly, but [...]
Just a quick post to share a video of some of the first animations I’ve programmed for DOTKLOK, my upcoming open-source digital clock with multiple time animations.
The final version will probably have a black/smoked case with a choice of red or green LEDs.
Not sure if the buttons will be on the side or the bottom [...]
Thanks to the laser cutter at NYC Resistor, I have my first DOTKLOK beta w/ an “open concept” enclosure:
Not sure that this is what the final clock will actually look like, but I now have a nice prototype to program on.
Since this will be an open source kit, I’m looking for feedback about the buttons.
Should [...]
A few more pics from the prototyping stage of DOTKLOK (see my introductory blog post here.
I’ve soldered my prototyping circuit together:
Next up: a user interface (buttons!) and writing lots of time animations . . .
I’ve officially begun my residency at Eyebeam Art + Technology Center in NYC:
[ Eyebeam bio ]
Working with Hernani Dias on the Re:Farm project (see my previous post for some more info about the Re:Farm project), my first objective is to create the PCB for the Re:Farm On The Wall module, a data visualization module using [...]
Back in February, I saw this call for single button, interactive objects to be displayed at an exhibition called “one button objects,” in San Francisco, as part of the Gamma4 one button game event during the 2010 Game Developers Conference.
This presented a perfect opportunity to experiment with interactivity and sensor input for my Electric Window [...]
In addition to the advancements made to the Electric Window 3.xx series back in December, I also started a new light box series, Electric Window 4.xx:
This series revolves around a matrix of 16 LEDs with individually controlled brightness and fading, making it an organic/analog sibling to the 3.xx series which uses LED screens with a [...]
Continuing to turn inspiration into reality, Deb and I unpacked our new table saw, installed the acrylic-capable blade, and got to work cutting and gluing. The result is a prototype for a new series of light boxes/cubes: