I’m happy to announce that I’m spending an art-focused summer in NYC! Between now and the end of August, I’ll be based out of midtown Manhattan.
It already feels like I have more projects than the time to complete them I’ve secured an “artist in residency” position with NYC Resistor, where I have open [...]
Back in February, I saw this call for single button, interactive objects to be displayed at an exhibition called “one button objects,” in San Francisco, as part of the Gamma4 one button game event during the 2010 Game Developers Conference.
This presented a perfect opportunity to experiment with interactivity and sensor input for my Electric Window [...]
Scope
This post assumes some knowledge of PCB etching methods and is an account of my experience with the toner transfer method. If this is new to you, you may have to get Googling on a few of things mentioned here. That said, I’ve linked to the sites I found most useful during the process.
Intro
Up until [...]
In addition to the advancements made to the Electric Window 3.xx series back in December, I also started a new light box series, Electric Window 4.xx:
This series revolves around a matrix of 16 LEDs with individually controlled brightness and fading, making it an organic/analog sibling to the 3.xx series which uses LED screens with a [...]
Continuing to turn inspiration into reality, Deb and I unpacked our new table saw, installed the acrylic-capable blade, and got to work cutting and gluing. The result is a prototype for a new series of light boxes/cubes:
With the inspiration of using acrylic as an artistic/structural medium mixed with the notion of baring it all in terms of circuit board exposure, as outlined in this previous post, I set about to realize the next entry in the Electric Window 3.xx series with a new perspective:
[ Build details and more photos after the [...]
December ‘09 was a busy month! I made a lot of progress on my “Electric Window” light series, both developing it as a platform and getting a handful out there into peoples’ collections.
A big move was finalizing the framework for the 3.xx series, by reducing the “Electric Window (iii)” design from two screens to one:
In [...]
Just finished a proof-of-concept video for an interactive audio/visual installation, where the audience become the performers in a room-sized drum machine with blinking lights and sychronized video:
The audio is straight from a drum machine, triggering the video in real time which is done in Processing; this initial draft shows that this is just the tip [...]