New “big font” time display
If you haven’t already, it’s time to update your DOTKLOK! When you plug your DOTKLOK in, the software version will briefly be displayed (if there is no display, you are running code version 1.0 or older). The latest release is version 1.3, now available at the DOTKLOK project page in the [...]
Posts Tagged ‘video’
DOTKLOK software 1.3
Blog love
DOTKLOK’s been getting lots of blog love since the official launch in January. Noteable appearances include Make, Create Digital Motion, Laughing Squid, CunchGear, Hack A Day, and a print feature in Korean trend magazine, Metatrend:
The first customer-created review vid also surfaced this week:
I keep an on-going list of press on the DOTKLOK Facebook page.
DOTKLOK launched!
As you may have noticed from the sidebar on the right of this page, DOTKLOK “unofficially” launched before Christmas when I quietly put it up on Etsy, planning to spread the word during the beginning of 2011 . . .
Well, things got started for me when it was picked up over the holidays by a [...]
Prototype exhibition
During the Electric Fields biennial festival of electronic art and music in Ottawa, Karsh Masson Gallery hosted the Prototype exhibition, which focused on the iterative processes behind electronic-based art.
Unfortunately I don’t have as many photos of the exhibit as I’d like, as the whole experience was a bit of a whirlwind, with two days dedicated [...]
What I did on my summer vacation
For a detailed account of all the various projects I worked on this past summer during my residency at NYC Resistor, I invite you to check out this post I did for their blog.
DOTKLOK prototype programming
Just a quick post to share a video of some of the first animations I’ve programmed for DOTKLOK, my upcoming open-source digital clock with multiple time animations.
The final version will probably have a black/smoked case with a choice of red or green LEDs.
Not sure if the buttons will be on the side or the bottom [...]
One Button Objects
Back in February, I saw this call for single button, interactive objects to be displayed at an exhibition called “one button objects,” in San Francisco, as part of the Gamma4 one button game event during the 2010 Game Developers Conference.
This presented a perfect opportunity to experiment with interactivity and sensor input for my Electric Window [...]
Electric Window 4.xx
In addition to the advancements made to the Electric Window 3.xx series back in December, I also started a new light box series, Electric Window 4.xx:
This series revolves around a matrix of 16 LEDs with individually controlled brightness and fading, making it an organic/analog sibling to the 3.xx series which uses LED screens with a [...]
Electric Window 3.01
December ‘09 was a busy month! I made a lot of progress on my “Electric Window” light series, both developing it as a platform and getting a handful out there into peoples’ collections.
A big move was finalizing the framework for the 3.xx series, by reducing the “Electric Window (iii)” design from two screens to one:
In [...]
Interactive Audio/Visual Installation
Just finished a proof-of-concept video for an interactive audio/visual installation, where the audience become the performers in a room-sized drum machine with blinking lights and sychronized video:
The audio is straight from a drum machine, triggering the video in real time which is done in Processing; this initial draft shows that this is just the tip [...]